What is Poodle? Poodle SSLv3 vulnerability is registered in the Common Vulnerabilities and Exposures systems as CVE-2014-366. For more information please visit the CVE dictionary. Remediation Plans We are aware of the Poodle SSL v3 vulnerability and we a
Autodesk have posted some bits of information dealing with the features that will be in the Autodesk Maya 2014 Extension Release (formerly the subscription advantage pack), with some highlights that look quite promising, including XGen Arbitrary Primitive Generator, a Retopology Toolset, Better Booleans, and some Bullet Physics enhancements. Autodesk Maya 2014 SP3 x64 + Extension + 2013 x86/x64 – 3D Desinging Software [Full Version Direct Link] Maya (Maya) is a three-dimensional design software. Elijah is the first software company.
Autodesk Maya 2014 Extension Sp2 Win64
·Category: Applications » Graphic » 3D Design , Graphic » Animation
Maya (Maya) is a software for 3D design. This software wasfirst offered by Alice.ViewFront, which in 2005 bought the Autodesk (a 3D animation software company, including Tommy McCoy and AutoCAD), andreleased Maya's new versions of Autodesk Maya ) Were marketed.
Maya is one of the most advanced 3D animation and modelingsoftware that has been widely used in movie studios , animations, and game industry.Computer isused. Of course, the strength of Maya is in its modeling tools, and inlarger corporations, it's more of a feature. Among the features of thissoftware, the flexibility and customization capabilities are that it allowsprofessional users to simply change their environment to their liking. Inaddition, one of its unique features is the ability to develop this softwarefor its users. Users can develop it through the C ++ Plus, MEL or (mayaembedded language) and Python programming languages, and add tools and featuresthat were not already in the software. For this reason, great attentionhas been paid to the great studios of the film and animation maker. ![]()
By May 2009, Maya Complete andMaya Unlimited were released, with a second-class wider,higher-priced MacBook , but from 2010 onwardsit will only be available in one and all.
In May 2003, Maya Software won the Academy Award for 'Scienceand Technology Achievements.' The main source of Maya is written in CipLaspLas language. Key features of Autodesk Maya include: - Multi-threading and algorithmic speed-ups support for enhancinghardware performance - Advanced polygon modeling - Transmitting UVs and other attributes between models - Enhanced ability to communicate with other AutoDesk products,such as MotionBuilder, 3DS Max and Toxik - Maya integration with Framework technology - Fully intuitive and intuitive environment - Data management tools and scenes - Supports NURBS modeling - Ability to model sub-levels - Toon Shader capability - Rendering controls and effects - Realizing external environment physics by mental ray capabilityShaders With the new ability of natural shading of the sun or sky, you cancreate realistic objects relative to the position of the sun and its lightshadow. Features of Maya Fluid Effects ™: - Simulation and Rendering a variety of scenarios Joe, Fire Games , viscous fluids, and theEffect of open sea capabilities of Maya Fur: - creating easy to wear real short hair, wool and grass on NURBSand Or Maya Cloth's polygon models : - With this feature you can, for example, display the appearanceof a dress according to your needs, dry, loose, sticky and ... Maya Live Capabilities: - Combining Live 2D with 3D Elements Maya Hair Capabilities: - Creating, Modeling Long hair rendering is quite dynamic in NURBSor polygonal models
Award-winning Autodesk Maya software is a tool for people in thefilm, television, game development, and design industries who want a high levelof control over their 3D content workflows and pipelines.
Artists and designers selectMaya because of its intuitive user interface, which facilitates customizationand fine-tuning of efficient workflows, and technicians (technical directorsand programmers), choose Maya for its reliability, open architecture, a widerange of supported platforms, and ease with which can be incorporated into anyexisting or new production pipeline.
With Maya you'll be able to create unique, breathtaking animationsand effects. Productivity-EnhancingWorkflows Get unmatched productivity through a combination of performanceand workflow features, including marking menus, 3D manipulators, selective display,brush-based tools, selection management tools, and unlimited levels ofundo. Advanced data and scene management functionality give you theflexibility to work the way you want. Comprehensive3D Modeling and Texturing Toolsets A complete set of production-proven polygon, NURBS, andsubdivision surface modeling and texturing tools. The polygon workflowtools, including advanced selection functionality, attribute transfer tools, aninteractive UV layout and unfolding mode, and optimization tools have also beendesigned to promote efficiency. PowerfulAnimation Functionality Animate characters and other scene elements with a comprehensiverange of specialized keyframes, nonlinear, and advanced character animationediting toolsets, including animation layers, graph and dope sheet editors,constraints, expressions, non-linear animation data editor, full-body inversekinematics (IK ) system, skinning functionality, and Maya Muscle. AdvancedVisual Effects Tools Produce any visual effect you can imagine, from highly realisticnatural phenomena to stylized, 2D 'painterly' effects. Mayasoftware delivers a dynamic interaction between hard and soft bodies,determined by physical rules, along with the state-of-the-art visual effectstechnology Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Fur, MayaHair, and more. FlexibleRendering With Maya, you get the freedom to choose the right renderer andrendering pipeline for your project. A unified user interface and workflowprovide easy and consistent access to Maya hardware and vector renderers aswell as the powerful mental ray for Maya and mental ray for Maya networkrendering (Satellite) options. You can also use the Render Layers andRender Pass tools to create an efficient workflow from Maya to Autodesk Toxiksoftware and other compositing packages. Toolsfor Extending and Customizing Maya Customize, extend, and manipulate Maya. The fully integratedMaya Embedded Language (MEL) and Python scripting languages give youhigh-level access to every aspect of the software so you can create customwindows, reconfigure the user interface and issue commands from an HTMLpage. Furthermore, the OpenMaya API / SDK completely unlocks the power ofMaya for C ++ and Python developers, providing direct, low-level access to allscene data needed to make efficient plug-ins and new types of nodes, shaders,manipulators, file importers and exporters, and more. Here are some key features of Autodesk Maya: MayaUser Interface - Maximize your productivity: - Get unmatched productivity through a combination of performanceand workflow features, including marking menus, 3D manipulators, selectivedisplay, stereo display, selection management tools, and unlimited levels ofundo. Dataand Scene Management Tools: Dependency graph architecture and scene segmentation tools: - Fully editable and animatable construction history allows forextensive modification of model-driven data-no need to rebuild models. - File referencing, scene segmentation, and shader organization featuresenable efficient management of complex scenes with interchangeable levels ofdetail. - Scene workflow tools include the ability to position objectsalong a curve, replace objects in a scene, and convert instances toobjects. Maya Assets provides a highly intelligent grouping of nodes intocontainers, with support for custom and user-specific views, a flexiblereferencing system, and support for asset libraries. PolygonModeling: - Maya provides a full complement of sophisticated polygonmodeling tools and UV editing tools. GeneralPolygon Architecture: - Non-manifold architecture, focused on the details of creating,editing, and texturing polygonal models, includes multiple sets of animatablecolor-per-vertex (CPV), prelighting, user-defined normals, and normal mapgeneration suitable for games. / interactive users. A complete set of editing tools, including bridge, poke, cut,wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edgeloop, edge ring, slide edge, and pick-walk tools. - Intuitive polygon workflow through a host of intelligentselection features, such as true soft selection, preselection highlighting, andcamera-based selection culling. PolygonTexture Assignment / Editing: - Streamlined workflow for creative texturing-including UVcreation and editing, auto-projection and relaxation, interactive lattice andsmudge tools, along with quick access to commonly used tools through the UVTexture Editor toolbar. Multiple UV sets allow for separate texture coordinates forseparate texture channels. - Per-instance UV sets allow a single mesh to be used to representmultiple objects, reducing the scene overhead. - An interactive mode is available for UV unfolding andlayout. TransferPolygon Attributes: - Enables modelers to transfer UV, color-per-vertex, and vertexposition information between polygon meshes of different topologies, even ifthey are separated in space or of different proportions / scale. - Artists can use the paint tool to blend between source andtarget deformations. OptimizationTools: - Polygon reduction, data cleanup, blind data tagging, andlevel-of-detail tools allow artists to optimize scenes for an interactivedisplay. NURBSModeling: - Maya delivers unparalleled precision surface-modeling tools. PreciseSpline-Based Curve and Surface Construction Tools: Includes lofting, birail, beveling, extrusion, trim, boundary,offset, booleans, rounding, square, and many other tools. SurfaceEditing and Stitching: - Surfaces can be attached, detached, aligned, stitched together,extended, filleted, or rebuilt with a high degree of control overparameterization and continuity. Multiple NURBS patches can be merged into a single polygonmesh. SubdivisionSurface and Polygon Proxy Modeling: - Get access to a wide range of versatile subdivision surfacetools. SubdivProxy: - Rapid construction of high-resolution polygon meshes allowsartists to preview smoothed mesh while editing the mesh cage. - Choice of smoothing techniques provides fine control over thepolygon count of the final mesh for rendering or level-of-detail. - Variable creasing is supported by vertices as well as edges forboth Subdiv Proxy and Smooth Mesh preview. HierarchicalSubdivision Surfaces: - A distinctive hierarchical approach for local refinement allowsartists to begin modeling with a simple object and selectively generateincremental levels of detail only where needed. - Partial and full creasing tools make it easier to construct bothrounded, organic shapes and hard-edged objects. - Streamlined workflow for creative texturing, including UVauto-projection tools and UV Snapshot. - Easy conversion to polygons or NURBS. GeneralAnimation: Maya delivers a wide range of specialized tools for keyframe andprocedural animation. Playback speed can be clamped to implement accurateframe rate. GeneralKeyframing: - Fast and intuitive controls for keyframing-including cut, copy,and paste-allow animations to be created with ease. PathAnimation: Animation of an object along a curve or surface with automaticbank, roll, and yaw. - Editing motion track or other animation parameters duringplayback. AnimationCurve Representation: - A choice of Euler and quaternion math options provide accurateresults in all situations. - Animation curves can be templated to prevent accidentalmodification. Graphand Dope Sheet Editors: - Powerful, precise function curves to control how animatedattributes change over time. - Rapid and intuitive global editing of keyframe timing. - Lattice and falloff tools help manipulate a dense keyframe data,such as data from motion capture devices. GeneralizedConstraints: - A comprehensive assortment of constraints, including parent,point, aim, orient (with animatable offsets), as well as scale, geometry,normal, tangent, and non vector. BlendChannels: - Multiple animation channels can be mixed with each other, orwith constraints, into a single result. ProceduralAnimation: - Maya Embedded Language (MEL) procedures and expressions can beused to create complex animation as an alternative to traditional keyframing. Animation Layering: - Nondestructive, highly controlled animation layering feature setworks with any attribute. Animation layers can be blended, merged,grouped, and reordered, and can override or add to previous layers. SetDriven Key: - Complex relationships between animated parameters can bekeyframed with this powerful and intuitive tool. Multiple attributes canbe controlled by a single slider. TraxNonlinear Animation: - Nondestructive mixing and editing of poses and animation clips(including constraints and expressions) with total control over all aspects ofmotion blending. - Libraries of performances can be stored and edited. - Muting and soloing capabilities provide control over eachanimation sequence in isolation or in the context of other animations. - Multiple sound tracks can be matched visually with animation andplayback to facilitate character lip-synching, as well as other audio-matchingrequirements. Animationand Dynamics Muting: - Animation on selected channels or keyframes may be temporarilydisabled for focusing on a particular motion. Ghosting: - Animation can be viewed before and after the current frame, soyou can evaluate motion. GeometryCaching: - Deformations on polygon, NURBS (including curves), andsubdivision surface geometry can be cached for faster playback and rendering ofscenes, as well as for transfer to other 3D packages such as Autodesk 3ds Maxsoftware. - Caches can be edited and blended together in Trax. CharacterAnimation: - Maya gives you the tools you need to create sophisticateddigital characters Skeletons and Inverse Kinematics (IK): - Seven built-in IK solvers reduce the time it takes to createhigh-quality character animation; attributes include joint limits,preferred angles, and joint mirroring. - Spline IK solver allows for the easy animation of skeletalchains, such as a character's spine or tail, and includes easy-to-use twist androll controls. - Single chain and lightweight 2-bone solvers are optimized forreal-time interactivity. - Spring IK solver allows for precise control over multijointedappendages such as insect legs. FullBody IK System:- Smooth Bind Skinning allowsgeometry to be connected to skeletons so that the character deforms smoothly asjoints are moved. - Substitute Geometry tool allows for easy editing andtransferring of skinning information between models. - Fast and easy rigging and posing of characters. - Delivers a natural articulation of biped and quadrupedmodels. BlendableIK / FK System: - Smooth blending between IK and FK animation. Skinning: - Precise control of skin behavior, even in the most challengingareas such as shoulders. - Rigid Bind Skinning provides direct manipulationof geometry by individual joints. - Nondestructive workflow for skinediting capabilities, including the ability to insert, move, delete, connect,and disconnect joints on a bound skeleton (no need to rebind after changes aremade). - Support for multiple bind poses. Motion Capture withDense Data Editing and Resampling - Motion capture data can be easily incorporated into andmanipulated in Maya. MotionRetargeting: - Motion capture, or other animation data, applied to onecharacter can be reapplied to an entirely different character, even with adifferent skeleton hierarchy. MotionRedirection: - The original direction of existing motion capture, or otheranimation data, can be changed at any time in time. Muscleand Skin System: Maya Muscle - Maya delivers advanced muscle and skin deformationtools that allow you to quickly and easily create realistic or highly-stylizedmuscle and skin movements. Choiceof Muscle Types: - Simple and parametric NURBS muscles available. Wrinkles: NURBS muscles offer advanced sculpting and posing possibilities,and can be mirrored after initial setup. Jiggle: - Highly controlled, built-in Jiggle Deformation. - Separate values along the muscle, directional dampingsettings, and the ability to specify thresholds control how fast movementsaffect jiggling. - The behavior of the skin when relaxed can be preciselydefined, enabling the creation of life-like wrinkling in specific areas. Sliding andStickiness: - Precise control overthe behavior of the skin on the top of the muscle can be achieved by paintingthe weight maps for both Sliding and Stickines - Up to three different Sticky maps can be created and blendedbetween, allowing multiple weights to be stored in a single rig for maximum flexibility. - A Displacement function allows texture maps to be used tosimulate sliding, optionally at render time only, for optimalperformance. Collisions: - Collisions are deformer based, ratherthan simulation based, and therefore require no runup or preprocessing. Performance: - Muscle calculations can be cached forfaster playback. Deformers: -Manipulate geometry or particles in any desired shape Deformation Tools: - Can be used statically for modelingand sculpting. Animated deformers can add life to creatures and otherobjects. - A choice of different collision methods makes it possible tocreate the effect of skin colliding with the skin and of one mesh collidingwith another. - Includes Lattices, Sculpt Objects, Skin Clusters, Point-CurveConstraints, Blend Shapes, Wires, Wrinkle Tool, Bind / Detach Skin, Flow,Jiggle, and Wrap Deformers. - The Soft Modification tool allows for controllable falloffaround vertices or points. - Most deformations work on all supported geometry types,including particles. - Paintable weights on Clusters, Sculpt Objects, Blend Shapes,Jiggle, and Wires allow you to control the region and extent ofdeformation. Rigid and Soft Body Dynamics: - Create effects through the dynamic interaction of geometry,including collisions between rigid and soft bodies. Rigid-BodyDynamics: - Realistic, high-speed simulation of multiple rigidobjects. Includes dynamic constraints such as nails, hinges, barriers,pins, and springs. Soft-BodyDynamics: - Accurate, fast simulation of flexible objects allows for therapid creation of secondary motion effects, such as muscle jiggle and floppyhats. Particles and Fields: - Fully integrated particle effects can be controlled byforces based on real-world physics or by deformers. Extensible IntegratedParticle System: - Fully integrated, withexpression-based control over particle attributes, motion, and dynamics. -Wizard enables easy particle sprite setup. - Direct manipulator provideinteractive control of particles, fields, and emitters. - Particles can becontrolled by texture values. - Geometry instancing allows for theplacement of individual objects, a sequence of objects, or an array ofdifferent objects onto any particle system. - Powerful spring architecture offers precise control of anyflexible surface down to the individual spring - Collision events can trigger multiple procedural animationeffects. VolumeControls and Emitters: - Intuitive control of particles through geometric shapes makes iteasier to place particles where and when you want them. - Standard Maya deformers can be applied and layered-includinglattices, clusters, soft modifications, and nonlinears-for nonphysicallyrealistic effects. FieldControls: - Field forces-such as gravity, vortex, air, and turbulence-can beapplied to rigid bodies, soft bodies, or particle objects. - Custom fields can be added through the extensive dynamic API(application programming interface). - Clip Effects - A library of ready-made effects, such as fire, curve and surfaceflow, shatter, fireworks, and lightning. MayaPaint Effects: Maya provides groundbreaking paint technology for creating amazingnatural detail for 2D images (including textures) or 3D objects attached topolygonal and NURBS surfaces. Powerful Painting Techniques: - Can be used to create animatable effects, such as plantsgrowing, unfurling, or swaying in the wind. - Artists can define a logotype in oil paint and watch it draw onthe screen. - Game-content artists can paint repeating textures for levelsthat update right on the model. MayaPaint Effects Brushes: - More than 500 editable, pressure-sensitive, preset brushes fullyintegrated into the Maya application. - Extensive range of traditional painterly brushes, includingairbrushes, oil paint, chalk, pastels, pencils, watercolors, wet brushes, andmarkers. - Options for a wide range of realistic effects, including trees,grass and flowers, realistic hair, eyebrows, and beards. - Special effects such as lightning, clouds, rain, star fields,fireworks, fire, and sparks. - Mesh brush type creates an organic or hard-edged geometry thatis convincing even close up. Used with environmental reflections, it cancreate looks like chrome, glass, and shiny paint or displacement / bumpmapping. - Thin Line brush can be used to quickly paint high-quality hairthat can be efficiently rendered. BrushAttributes: - All brushes can be used in real 3D space (for painting on orbetween 3D objects in a scene), on a 2D canvas (to create images and textures),or within the 3D Paint tool (to create textures by painting directly on themodel). Brushes can be blended together to make an infinite range of new,user-customized presets. - Brushes are fully animatable and have built-in preset dynamicssuch as turbulence and gravity. Brush growth attributes include bend, curl, and twirl. ConvertMaya Paint Effects to Polygons and NURBS: - Data can be edited using traditional modeling tools for outputto any renderer. PaintEffects Rendering: - Strokes can be drawn completely rendered during interactivepainting, providing immediate feedback. - Features a fast, resolution-independent final rendering that caninclude 3D cast shadows, depth-of-field, fog effects, and motion blur. ToonShader: - Supports a wide range of nonphotorealistic rendering styles fortraditional 2D cartoons, comic book-style imagery, japanese manga / anime, andothers. - Maya Paint Effects brushes can be used with a wide range ofpainterly effects, as well as line style, placement, and width. - Near real-time interactive previews. - Can be rendered in mental ray for Maya, or the Maya software orhardware renderers. MayaArtisan: Maya gives you a suite of integrated, pressure-sensitive brushtools with built-in mirroring. Sculpting: - Natural brush interface can be used to interactively sculptpolygon, NURBS, and subdivision surfaces. PaintSelection: - Complex selections of components, such as vertices, faces, andedges, can be made without looking through the back of the model. Attributeand Script Painting: - Editing smooth skin or soft-body goal weights, painting throughvertex color or blind data, adding geometry to the scene, and other complextasks can be quickly performed. 3DPaint: - Paint color, bump, displacement, transparency, and othertextures directly on surfaces. - Integrated texture painting of color, bump, transparency,displacement, and other effects directly onto polygon, NURBS, and subdivisionsurfaces. - Can be used with either image-based brush profiles or any MayaPaint Effects brush. - Brush modes include paint, smear, blur, clone, and clean. - Automatic conversion of procedural textures and PSD files. Multiple Rendering Options: - Multiple renderers, tightly integrated through a consistentrendering interface, let you create any look from photo-realistic imagery to asimple vector graphic. MayaSoftware Renderer: - Hybrid design uses fast, selective raytracing for maximumefficiency. - Multithreaded, multiprocessor support with built-in memorymanagement maximizes productivity and provides large scene renderingcapabilities. - Full range of effects, including depth of field, motion blur,soft shadows, and lens flares. - Advanced attributes, such as light absorption and chromatic aberration,provide sophisticated, creative options. - Volumetric materials, such as noise and fog, help in thecreation of environmental effects. - Ramp Shader effects include glass, stone, cartoon-like shading,and X-ray. - Anisotropic and diffraction shaders are also available. Provides high-quality software particle rendering with acomprehensive range of effects including blob, tube, and cloud rendering forgas clouds, fire, liquids, etc. mentalray (3.7 core) for Maya: - User-friendly UI and workflow. - Advanced photorealistic lighting features, such as globalillumination, caustics, ambient occlusion, blurry reflections and refractions,and motion-blurred particles. - Custom mental ray shaders can be used. - Ships with a number of useful shader presets, includingphysically accurate sun and sky shaders, a set of architectural shaders forhard-to-realize materials, and a round corner shader (softens geometricallyaccurate corners). - Light baking of shadows and lights, including global illuminationand final gather, can be converted to file textures or color-per-vertexdata. - Image-based lighting allows for emission of photons, caustics,or direct illumination from spherical image maps. - High dynamic range (HDR) images can be baked from the mental raybatch bake option. - Photometric lighting support allows for the use of real-worldlighting profiles. - Photon visualization supports previews of the placement ofphotons and final gather points in the 3D scene. - Render Proxy allows for the replacement of scene elements with asimple, low-resolution mesh. Pre-translated data is loaded only whenrequired for rendering. mentalray for Maya Satellite: - Contains the same functionality as mental ray for Maya. - Assists in distributing render jobs across processors locatedacross a network. - Two free licenses with Autodesk Maya Complete, eight withAutodesk Maya Unlimited software. HardwareRenderer: - Takes advantage of the ever-increasing power of next-generationgraphics cards. - Generates near-software-quality images at significantly fasterrender times for broadcast or pre-visualization needs. - High-quality rendering in the viewport allows you to immediatelysee the results to changes, without the need for a separate renderingcalculation. - Support for color-per-vertex in both offline rendering and theinteractive viewport. - Support for DirectX HLSL, CgFX, and Advanced Shading LanguageInterface (ASHLI) shaders-includes a user-friendly UI andworkflow. Hardware shader API accessible through the OpenMaya API. - Viewport can be overridden with a third-party or proprietaryrenderer, such as a game engine. VectorRenderer: - Can be used to turn 3D content into 2D content for the web orprint. - Output to Macromedia Flash (SWF or SWFT), Adobe Illustrator(.ai), SVG, EPS, or bitmap formats. - Provides a range of nonphotorealistic looks, includinghidden-line rendering. RenderingControls and Effects: - These effective tools help you set up and evaluate your scene orcreate popular stylized effects. Stereo3D Support: - A flexible stereo camera rig comes complete with in-viewportstereo viewing. IPR(Interactive Photorealistic Rendering): - Instantaneous editing of color, texture, lights, shadows, glows,motion blur, and many other effects in final-rendered-quality imagery. - Multi-threaded to maximize productivity and creativity. - Supported by mental ray for Maya and the Maya software renderer. HyperShadeand Visor: - Can be used to design and edit simple to complex shading networks. - Visual outliner (Visor) displays libraries of textures andimages, or image swatches for easy management and selection. - Bins allow sorting and organization of rendering nodes, such asmaterials, textures, and lights. UniversalRendering: - Includes the ability to render on an unlimited number ofnetworked machines of the same operating system (mental ray excepted). TransferMaps: - Artists can transfer normal, displacement, diffuse, shaded,ambient occlusion, and custom mental ray shader information between models ofdifferent topologies. - An HDR image can be baked from the Transfer Map feature. IntegratedScripting: - Two fully integrated scripting languages let script writersand programmers customize, extend, or manipulate Maya. MEL: - Offers full scripting of any Maya feature. Everything canbe accessed. - Artists and technical directors can easily create custom windowsand scripts, or reconfigure the Maya user interface to create a completelycustom application. - Commands can be issued from an HTML page. Scripts can berecognized by an external web browser via the Maya web browser plug-in. - A Python command allows MEL scripts to call Pythoncode. This gives MEL users the option to mix Python scripts with their MELscripts-a good way to transition to using Python. Python: - Integrated into Maya at the same level as MEL. - Higher-level language constructs allow for increased developerproductivity and easier maintenance of code. - Readily available scripting resources and a knowledgeablecommunity of users. - Highly extensible, with a collection of third-party tools andmodules available. - Bindings to the OpenMaya API give programmers an alternatelanguage for plug-in development. - The Maya Python modules can be imported into an externalstand-alone Python interpreter for batch processing. TheOpenMaya API / SDK: - The OpenMaya API / SDK unlocks the power of the Mayaarchitecture for programmers and technical directors. Direct Access to Maya Software Functionality: Maya plug-ins and stand-alone applications that run from the Mayacommand line can be written using C ++. - Maya scene hierarchy can be traversed with iterator. - Maya plug-ins can be registered to receive a comprehensive rangeof Maya messages. - Maya manipulators and locators can be created. - New types of Maya objects can be developed, including filetranslators, hardware shaders, surface shapes, and MEL commands. - Existing Maya objects, such as geometry, lights, shaders,transforms, scene hierarchies, and dependency graph nodes can be queried andmodified. - MEL scripts can be executed from C ++. - The OpenMaya API is available from Python scripting as well as C++. DevelopmentResources: - OpenMaya API guide. - Maya Motion Capture API Guide. - MEL Command reference guide. - OpenMaya API Class Reference Documentation: names each OpenMayaAPI / SDK class and is fully searchable and indexed. - Source Code, Project Makefiles, and a Wizard are Windows forbuilding examples and generating plug-in templates. JapaneseLocalization: - Artists have the option to navigate Maya, or customize theirtools and user interface, using a Japanese UI. - The UI includes Japanese-language menus, labels, error messages,annotations, heads-up displays, notes, and string attributes. - Users can switch between English and Japanese UI by adjustingtheir language setting between sessions. - Data compatibility between English and Japanese Maya filespromotes collaboration in facilities on projects where both languages are inuse. - Artists can create 3D text using resident Japanese fonts (alsofunctions with Korean and Chinese fonts). Connectivity and Integration: - Maya delivers tools for integrating Maya content into theproduction pipeline. AdobePhotoshop Integration: - Artists can create shading networks with links to layers in aPSD file and include procedural or 3D painted textures as starting points andUV layouts for reference. - Render layers can now be rendered to layered PSD files. - Any PSD file can be used as a texture map and rendered directlyin Maya software and hardware renderers and in mental ray for Maya. - PSD files containing layer sets can be converted into a layeredtexture within Maya. - A multilayered PSD file can be automatically linked to multiplematerial attributes. CompositingIntegration: RenderLayers: - Allows multiple passes from any of the four Maya renderers, aswell as post processes, such as Maya Fur and Maya Paint Effects, to be managedin a single scene. - A system of per-layer and per-object overrides means thatobjects can have different shading and rendering attributes in differentlayers. - Workflow streamlines rendering by preparing renders for optimaloutput to the compositor of choice-or Photoshop (PSD) or Flash (SWFT)output-with objects and elements isolated in individual layers. - Presets allow for easy setup of commonly used user-definedpasses, such as specularity, shadows, and normal maps. - Depth and motion vector data can be stored separately and usedin post processes. - Artists can create an Autodesk Toxik software composition fromwithin Maya based on the render layers in the scene, streamlining the workflowand allowing for multiple iterations. RenderPass: - Render Pass toolset offers precise control over render outputand can optimize integration with compositing packages such as AutodeskToxik. AdobeIllustrator Object Nodes: - Supports both beveling and curves. - Maintain Construction History allows Illustrator files to bereplaced or edited while maintaining the bevel history. WebIntegration: - Support for communication between Maya and Internet Explorer aswell as Mozilla-based web browsers allows technical users to create web pagesthat may be used to drive Maya. SupportedGeometry / Scene Formats: - MayaAscii, MayaBinary, MEL, Autodesk FBX, aliasWire (AutodeskAliasStudio), IGES, DXF, OBJ, VRML2, MOV (ascii motion), GE2, RTG, OpenFlight,VRML2, mental ray, RIB, Open Inventor 2. SupportedImage Formats: - Maya IFF, Maya IFF 16, AVI, Apple QuickTime, GIF, Softimage PIC,Wavefront RLA, BMP, TIFF, TIFF16, SGI, SGI16, Alias PIX, JPEG, EPS, Cineon,Quantel, Targa, DDS, PSD, PNG, QuickTrust, MacPaint, HDR, OpenEXR, MAP, SonyPlayStation TIM, Dassault Picture, PPM, mental ray formats (CT, ST, NT, MT, ZT,TT, BIT, CTH) SupportedVector Formats: - Adobe PostScript, EPS, Macromedia SWF, Swfit3D, AdobeIllustrator, SVG. CADData Transfer: - Learn how you can share your design files between Maya softwareand the most popular solid modelers. Plug-ins: - See the extensive list of ADN Sparks third-party plug-ins forMaya.
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Manufacturer: Autodesk Inc
Price: $ 3495 (for information only) File Size: 2240 + 2280 MB Release Date: 08:05 - 1392/8/12| 2013/11/03 Source: PC Download / www.p30download.ir Rating: Installation guide
.1Insert the Image file into theDVD Image folder using the ISO Burner software on a raw DVD.Insert the DVD into the device and install the software.
Instead of burning, you canalso load the Image into a virtual drive and then install the action. 2.After installing and installing the installedsoftware, read the Readme file in the Crack folder in the DVD and carefullycrack the software in accordance with the commands.
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64-bit version of 2014 SP3 - 2240 MB
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